The number of hours that children spend on their devices and technical gadgets has increased exponentially. This is causing a lot of parents to feel alarmed as there are several negative effects of technology on child development. They spend most of their time with their gadgets.
Are we doing kids a disservice by letting them play on a daily basis? Or does gaming actually help sharpen a child's mental faculties, and perform better in school? We need more research to answer these questions definitively. In particular, we need randomized, controlled experiments, and those are lacking.
But based on the limited information we have now, it seems that extreme claims on either side of the spectrum are wrong.
On the one hand, playing video games probably doesn't harm school performance -- not as long as kids don't play so much that they neglect school-related activities, like reading, or skimp on sleep.
And not as long as the games they play are age-appropriate, and don't cause emotional troubles. On the other hand, video games aren't a magical pill for boosting IQ, or transforming poor students into excellent ones.
But it appears that kids who play games with moderate frequency -- a few hours a week -- tend to have better academic skills than kids who don't play video games at all. In addition, there is evidence that certain types of games can enhance spatial skills, and possibly help children with dyslexia learn to read.
Here are the details. What happens when we introduce video games into the home? The best way to understand the effects of video games on school performance is to conduct randomized, controlled experiments.
As I've already noted, these are in short supply. But one exception is a small experiment conducted by Robert Weis and Brittany Cerankosky. They selected 64 boys living in the U. Then they randomly assigned each boy to one of two conditions: And they found evidence of an effect.
Not only did the kids with new game systems spend less time doing homework, they also performed worse on standardized tests of reading and writing four month's later.
Moreover, their teachers were more likely to report academic problems Weis and Cerankosky That sounds worrying, but we have to keep in mind: It's just one small study, and critics raise the point that these kids had never before owned a game console.
Maybe they slacked off at school because gaming was a novelty.
If the study had tracked them longer, maybe these kids would have eventually learned to balance school and game play Drummond and Sauer In support of this idea, a larger, correlational study of more than 3, school children found no evidence for reduced achievement among habitual gamers.
On the contrary, video game playing in this study was actually linked with higher academic achievement -- even after the researchers controlled for socio-economic status and other relevant factors Kovess-Masfety et al Other studies hint that it's the kind of game play that matters. It's a highly-regarded scholastic achievement test taken by year-olds throughout the world.
Does performance on this test correlate with video game use? Multi-player gaming, rather than single-player gaming, was linked with lower performance in reading. In this study, frequent use of multi-player games was associated with a "steep reduction in achievement," particularly among struggling students, and particularly for students taking pencil-and-paper as opposed to computer-based tests.
So there is reason for concern, but the evidence is mixed.Our life will remain incomplete without the media, and its positive and negative effects.
The radio, television, newspaper and internet are some forms of media through which we get information. They have to cover important happenings, in all the fields, around the world. There is no use in creating emotional feelings among public by exaggerating the happenings and giving sensational news.
Holly Roberts is an award-winning health and fitness writer whose work has appeared in health, lifestyle and fitness magazines. Roberts has also worked as an . Every video game, from early arcade titles to modern blockbusters, uses feedback loops to keep the player engaged. This is a core part of video games because developers have a vested interest in making players want to play their games for as long as possible.
A new study may convince some older folks to embrace video games. Researchers at UC San Francisco say video games may offset or even reverse the negative effects of aging on seniors' brains.
Holly Roberts is an award-winning health and fitness writer whose work has appeared in health, lifestyle and fitness magazines. Roberts has also worked as an .
The following video games are noted for their negative reception. They include games that won ironic and humorous awards (such as Golden Mullet Awards), games that have been listed as the "worst" by major video gaming publications or websites, games that have received low review scores from such publications (often determined by low aggregate scores on sites such as Metacritic), and games that.